![]() ![]() When a ghost is eaten its disembodied eyes return to the nest (center box) to respawn. When a Power Pill is in effect the enemies turn blue and try to evade Pac-Man. Near the corners of the maze are four larger, flashing consumables known as Power Pills that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. Each game starts with four lives, and the player is awarded a bonus life upon successful completion of each level, up to a maximum of nine lives in reserve at any given time. If any of the ghosts touches Pac-Man, he loses a life when all lives have been lost, the game ends. The four ghosts roam the maze, trying to kill Pac-Man. The score from each level is then combined to a total, with the aim of achieving the highest possible score. The goal of the game is to consume all the wafers in each level in order to proceed to the next level. The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called Video Wafers, opposed by a quartet of multi-colored ghosts. It features similar-but not identical-gameplay. Pac-Man is a variation of the original arcade game, which was released by Namco in 1980. ( July 2019) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources in this section. ![]() This section needs additional citations for verification. It has been considered one of the worst video games ever made and one of the worst arcade game ports released on the system. Despite its commercial success, Pac-Man was panned by critics for poor visuals and sound, and for bearing little resemblance to the original game. It remains the best-selling Atari 2600 game of all time, selling over 8 million copies, and was the all time best-selling video game for several years. The game was heavily anticipated, and expecting high sales, Atari produced over 1 million copies for its launch and held a "National Pac-Man Day" on April 3, 1982, to help promote its release. The game was programmed by Tod Frye, taking six months to complete. (Once eaten, a ghost was reduced to a mobile pair of eyes, which had to return to the center of the maze to be restored.) Eating flashing wafers at the corners of the screen will cause the ghosts to turn temporarily blue and flee, allowing Pac-Man to eat them for bonus points. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. Pac-Man is a 1982 maze video game developed and published by Atari, Inc. Cover art, featuring the titular protagonist and the ghost antagonists ![]()
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